Presonus is a company that for years has prided itself as being one of the best mid-level audio equipment manufacturers around. They have long been known for producing some quality audio interfaces and pre-amps and generally dominate that sector of the market along with Motu. It would seem logical then that Presonus would want to get into the DAW space considering how important and integrated an audio interface and the DAW can become these days. The question is of course, did they pull it off?

What is Presonus Studio One?

Studio One is Presonus’ first foray into the digital audio workstation market. Studio One is full featured DAW and comes packed with several built in plugins, a full complement of MIDI features and all of the multi-track recording and sequencing that you would come to expect out of a DAW in this price range. Studio One PRO is priced $400 in the U.S. and comes with not only the DAW package, but also with a mastering suite. The DAW side of the software alone will not be for retail sale and will instead be packaged into bundles with Presonus’ audio hardware.

On the outset Studio One has a lot going for it. It is a full featured DAW and it is well polished. In fact it demonstrates much of the maturity that we see in several others DAW’s and includes as I mentioned before the mastering suite, a 64-bit compatible version, Mac and Windows installation options and a robust audio engine. Presonus has even gone as so far to design the interface in the same color and design scheme that is seen on most of its hardware. As you can see in the picture, the interface is based around a darker color palate with blues and silvers. It is very easy on the eyes, but still contrasting enough to easily identify elements within the UI design.

Workflow and Interface

Launch Screen

Studio One - Launch

When you first launch Studio One you will be greeted with a launch portal screen that appears to be becoming more popular in DAW’s these days. This launch screen allows you the option to select whether you want to create a new song or create a new project. Projects are what Presonus is defining as your mastering tracks. The terminology is rather confusing to be honest and there is not a place that readily defines what the differences are between the two options from the outset. Naturally most musicians would want to start out selecting the song option.

Also prominently displayed on the launch screen are three very useful columns of information. On the left you have your most recent files, in the center you have your audio/midi hardware information and artist profile and on the right you have a “news” feed from Presonus. The entire interface is rather well thought out but does have a distinct “Windows feel” to it, despite the shading and gradient textures used. The heavy use of these gradients also does take a toll on your system resources as the launch of the program takes up to thirty seconds to launch, presumably because it needs to pull in the latest news information as well as launch the detailed UI. I also question the usefulness of the news column in the long term. While it serves as a nice information section, is it really needed when the real purpose of the software is to create music? I am curious if users would utilize it in the long term and questions as to why an email from Presonus with news wouldn’t be more useful?

Now before you can begin creating music you need to authorize the software. Unfortunately the authorization process is not as simple as typing in your registration key. Presonus requires you to setup an online account on their website during the authorization process and link your software and registration key to this account. This is a time consuming and rather annoying process and personally I don’t see why it is needed. I can understand the concerns Presonus might have regarding piracy, but at the end of the day piracy is going to happen and there is no point in annoying the paying customers. Presonus is fighting an uphill battle in the DAW market right off the bat so they need to win customers over by making things as easy as possible.

Working with the Interface

Studio One - general options

Now if you have made it through the launch screen and registration process you then move on to setup options and launching of a new song. The setup of an audio interface is a very straight forward process, especially if you have a Presonus device. The rest of the setup for midi devices, sample library locations, etc. is self explanatory and very simple.

Studio One - New Song

Moving on to the song section, when you first create a track you are presented a template selection screen similar to what Garageband uses, only it is not as well done. You will notice from the screen shot that the template screen is focused on mixer routings for Presonus audio interfaces. There are a few other basic audio setups basic instrument setups but on the whole the entire template screen just doesn’t appear as polished as what some other software is doing and in fact it can be rather confusing. Wouldn’t it make more sense for the software to automatically detect your track routings when you setup the audio interface, especially if you are using a Presonus interface? It also would have been nice if Presonus could have at least provided templates for other popular interfaces such as those from Motu or M-Audio.

Studio One - Main Screen Blank

When a new song is launched you are presented with a standard tracking window with transport controls, pattern editing, etc. On the bottom right corner of your screen you will find the three buttons that you will probably be using most often during your composing time within Studio One. The “Edit” window opens up a piano roll screen and the instrument’s or sample’s parameters. The “Mix” window brings you to the software’s mixing desk and the “Browse” window opens up your library for instruments and samples. The entire setup is very standardized and doesn’t bring anything new to the table. In many respects it is using the workflow that many other DAW’s have used for years and it is sticking to that formula. Adding instruments, samples, loops or a Rewire device is as simple as dragging and dropping from the browser library into the tracking window. The appropriate audio track for the most part is automatically created, but if you want to use one shot samples, you will have to load up a plug-in first before dragging the samples over.

Studio One - Automation

Once you load up an instrument editing it is super simple. Simply double click the track and the piano roll editor instantly pops up. The piano roll in Studio One is a competent system that truth be told has a rather Cubase feel to it. Again it gets the job done, but doesn’t present the user with any ground breaking features except perhaps one. Presonus has decided to include an interesting twist in automation within Studio One actually confused me at first. In addition to standard track automation, which can be accessed in the main tracking window via a dropdown under the track, an additional set of two “mini” tracks of automation options for velocity, automation, and panning can be found underneath the piano roll. Now this option can actually be quite confusing for users. The automation within this section is automation assigned per the pattern and not necessarily the track. Presonus calls this “Instrument Part Automation” and the idea behind it is that each pattern has its own automation that can move with it regardless of how you arrange the patterns and tracks. The idea is a fantastic one, but the implementation for me personally was too clunky and confusing. It was not always clear what automation is doing what. It would have been much more efficient if the instrument part automation could have been integrated and displayed in line with the track automation in the sequencing window.

Mixing Window

Studio One - Effects

Now that the basic idea of how to create some tracks is down, the next logical step that one would want to take in a composition is add effects and work on mixing parameters. As appears to be evident thus far in Studio One’s design, the basics of the mixing console are fairly easy to access and implement. The console on its face has a standard interface similar to that of a traditional analog console. Each audio track has a channel which can be supplemented by send buses and effects. From there on out though the console can get fairly complicated very quickly. Plug-in instruments are not clearly represented or distinguished from their sample counterparts. This is a travesty unfortunately because it is mostly likely the case that the majority of potential users for the software will be software based musicians. As soon as effects get into the fray the console interface becomes increasingly more complex and it seems that the complexity is mostly due to a design choice on Presonus’ part. When expanding the console to try to access effect inserts and sends, the effects channels expand next to the audio channel or above it. This seems counter intuitive to how many other consoles operate with the effects sitting below the channel strip. This is largely just a cosmetic issue, but in terms of workflow, musicians who are used to one process may find this one confusing. Overall the console mixing window comes across as a fairly daunting and intimidating section of the software that I believe will be the roadblock to many people using the software. What Presonus has developed is a rather full featured and flexible mixing setup, but the complexity gets in the way of the basic functionality that 90% of musicians will need most of the time.

Built in Instruments

Studio One ships with four basic instruments in the package. Unfortunately the instrument offerings are very sparse and the ones included are mediocre at best. Many other DAW packages out there offer much better built in plug-in libraries. Even the smaller companies have deals that package in free 3rd party plug-ins to at least get the user going. Presonus does neither and unfortunately presents the user which a setup that does not really entice them to dig deeper with the software.

Impact

Studio One - Impact

Impact is a 4×4 pad MPC style drummachine that will work nicely with any drumpad controller. It is a simple instrument, but accomplishes exactly what it needs to do. In fact more DAW’s should ship with basic plugins such as this with the prevalence of pad controllers now in so many bedroom studios.

Mojito

Studio One - Mojito

Mojito is a simple one oscillator synthesizer and unfortunately not much more than that. Of the four instruments that are packed into Studio One this one is the most disappointing. These days a DAW needs to ship with a solid virtual analog “bread and butter” type synth that can get someone up and running. It is understandable that they are not offering something akin to what Logic Pro or Cubase offers, but when FL Studio ships with the 3xOSC which can on its own right create great sounding leads, Presonus needs to step up to the plate.

Presence

Studio One - Presence

Presence is a simple sample format player. Presonus calls them “Sound Sets” and it is unclear at this time if they plan to sell these sets or not. In all seriousness though it is a glorified soundfont player and not much more than that. Useful, but not as useful as it could have been.

Sample One

Studio One - Sample One

Lastly for the built in instruments is a basic sample playback instrument. It would not go as so far to call it a sampler as it cannot do multi-samples and cannot even edit samples.

Final Thoughts

Final thoughts on the Presonus Studio One are mixed. On the whole there is a good foundation here for a new DAW. Unfortunately though Presonus is not doing enough within the software to really sell the user on it and some of the design choices with regards to workflow could be major turn offs for its potential user base, namely new musicians/producers. Studio One for the most part seems to be getting in its own way and there are too many clicks and menu navigations to get to what you want to. The mixing interface, perhaps one of the most important sections of the software, is just too cumbersome for most users to efficiently navigate into. The software is also severely lacking on the plug-in front. Cheaper DAWs on the market offer more and better built in plug-ins. Cheaper DAWs on the market even offer free third party plug-ins pre-packed. Whatever the case may be, Presonus let the ball drop. They need to offer more to the user to at least give the perception of value and it is inexcusable to not offer a core functional sampler or synthesizer in a DAW these days. When it comes down to it in the end, Presonus is just not offering the value for the money that other entry level DAW manufacturers are offering.

Summary

Pros

  • Good tracking/sequencer interface
  • Excellent integration with Presonus audio interfaces
  • Competent DAW for musicians
  • Deep mixing console if you have the patience for it.
  • Useful launch screen
  • Mastering suite in “Pro” useful for basic purposes
  • Windows & Mac OS X support

Cons

  • Slow load times
  • Too many clicks to do most tasks.
  • Interface feels “heavy” in response to user
  • No QWERTY keyboard support for musical typing
  • Audio routing for non-Presonus interfaces is confusing.
  • Confusing interface with automation and mixing
  • Included instruments are poor.
  • Monopolized audio output on Windows Vista machine

System Requirements

Macintosh

  • Mac OS X 10.4.11 or Mac OS X 10.5.2 or higher
  • Minimum:
    • PowerPC G4 1.25 GHz or Intel Core Solo 1.5 GHz processor
    • 1 GB RAM
  • Recommended:
    • PowerPC G5 or better or Intel Core Duo or Intel Xeon processor or better
    • 2 GB or more RAM

Windows PC

  • Windows XP or Vista
  • Minimum:
    • Intel Pentium 4 1.6 GHz processor or AMD Athlon 64 (Turion)
    • 1 GB RAM
  • Recommended:
    • Intel Pentium 4 2.8 GHz EM64T or better or AMD Athlon 64 3000+ or better
    • 2 GB or more RAM

Tested on

  • Windows Vista
    • Dell Dimension DXP061 32-bit
    • Intel Core 2 Duo: 2.4 Ghz
    • 2GB Ram
  • Mac OS X 10.5.6
    • Macbook
    • Intel Core Duo 2.0 Ghz
    • 2GB Ram

Price

$399
http://www.Presonus.com

MilkyTracker is an open source Fast Tracker 2 clone that is hoping to capture some of the magic from the early days of computer music by recreating the classic tracker concept for modern computers. Question is, can a music philophsy and design concept that is nearly two decades old still maintain its relevance and usefulness in the world of modern sequencers?

MilkyTracker itself is an interesting beast as it certainly showcases some highlights (and frustrations) associated with the tracking programs of yesteryear along with the magic that was part of those programs as well. It is unabashedly a “2nd Generation” tracker, which means that it does not have plugin support, it does not have modern effects and it does not have  audio recording. Despite its hardcore grasp to hold onto its roots, it does offer some modern convienences that take advantage of the modern hardware that it will be running on. Most notable of these upgrades is the support for ASIO and Core Audio as well as the ability to import and export full 16-bit wave files. Want to know what my full thoughts are on the software? Then read on.

What is MilkyTracker?

So to start out for those who are not familiar with a tracker, trackers were the first music creation programs on computers during the late nineteen eighties and early nineteen nineties. Their major claim to fame comes predominately from the videogame industry, especially on systems such as the Commodore 64 and the Amiga. I want to be clear however in stating that that 8-bit videogame sound is often associated with trackers but not necessarily a product of them. During this tracker area one of the most famous and capable trackers up until the mid-nineties was a program called Fast Tracker II (FTII).

MilkyTracker tries to capitalize on many aspects of the Fasttracker II design and interface and bring up to a little bit of a modern area while still maintaining the classic FTII mindset. One of the other major components to Milkytracker that makes it so unique is its ability to run on almost any operating system or device. Not only does it have the obligatory Windows, Mac and Linux support, but it also has support other platforms such as Windows Mobile, BeOS and even Amiga. The software is open source and is being ported to all sorts of platforms, including mobile devices. This development is a testament not only to the developer, but also to the flexibility of the tracker concept in general. It’s simple design, text based interface and vertical sequencer lend it to work particularly well on small form factor screens.

One of the other extremely strong points of MilkyTracker is its fantastic support for the classic tracker history. It supports just about every classic tracker format from .MOD to .XM, with just about everything in between.

Key Features

  • Fasttracker II like, custom graphical user interface with context menus
  • Supported on multiple platforms including portable devices
  • Very accurate .XM replay compared to FT2 ProTracker 2/3 playback modes for playing and editing .MOD files
  • Various resampler options including emulated Amiga 500/1200 sound output
  • Choose between a modern and a true-to-FT2 editing scheme / keyboard layout
  • Tabbed user interface for opening and playing up to 32 modules simultaneously and for exchanging data between them
  • Over 30 imported module formats
  • Basic archive support for loading zipped, powerpacked and UMX modules directly
  • Rendering songs/patterns to disk (.WAV) or directly to sample
  • Powerful sample editor featuring waveform generators
  • In-depth instrument editor featuring envelope zooming and scaling and support for copying and swapping instruments and samples across tabs
  • Low latency audio driver support
  • MIDI In support
  • Module optimizer Internal file browser option
  • Various font sizes for improved visibility of pattern data
  • Prospective pattern view option
  • Playing and editing simultaneously
  • Live mode for seamless pattern changes

Workflow and Interface

If you have ever worked with a tracker before, especially FTII the interface screen that you see when you first open the program should look very familiar to you. In fact the original FTII shortcuts are still available if you so choose to use them. By default however MilkyTracker installs with its own set of shortcuts turned on by default. The author states that if you are new to tracker you should use the new shortcut schema and he is right in stating so.

On the top left of the screen you will see your basic song information and program parameters. On the very top most left corner you will see your pattern information, we will get into that later in the review, but this is essentially the section where you sequencer your song from. You insert your patterns, set their length and assign them and order.

Continuing further to the right at the top is your main song information: Name, time, BPM, etc. Below that is your menu information to configure the software, transpose information and more. Finally, on the top section of the tracker you have your instruments and samples library in which you can edit your sounds.

Now one of the first things users will probably want to do when they first open the software is head straight to the config button and enter some configuration options to make the software more useable. Perhaps the most important thing to do right away is to set the screen resolution of the software to the correct screen size for your monitor. This will vary depending upon whether or not you want it to operate in full screen mode, but you will definitely want it larger than the default screen display. The rest of the options in the configuration file are fairly standard and actually quite complete considering that this is a tracker. The options include everything from driver selection to re-sampling methods to even audio resolution. It is also highly recommended that you go down to the “Fonts” tab and change the font type or something without serifs. DisorderTracker2 works very well.

Now it is important to note that Milkytracker (and all “traditional” trackers) are inherently and completely sampled based. You will need to load up .wav files for your production. The full scope explaining how a tracker works is not in the scope of this review, but I will say that there are two essential concepts that new users will need to get into their heads when starting to use a tracker, and that is the difference between samples and instruments. Now don’t let the concept of instruments fool you because you will not be seeing anything like VSTi plug-in or anything like that. Samples are exactly what they sound like, audio samples. The sample library itself is fairly straight forward. Load your samples into the sample library with one sample per slot. The concept of instruments though is entirely different. Instruments are not real instruments in the sense that a synthesizer exists or not. Instruments instead can be a collection of samples mapped across a keyboard (much like a sound font) or any other number of pre-determined parameters correlating to a sample or multiple samples. Most often I would imagine they are a layering of samples to create your sound base. For example you might want to call one instrument “Percussion” and then load all of your percussive samples into that and then proceed to map those to particular keys on your keyboard. This in effect creates a percussion kit. It is important to note though that all of your samples need to be in an instrument and it appears that samples cannot be assigned to multiple instruments without being loaded again.

Now the sample section of Milkytracker is fairly straight forward. As I mentioned before, you simply load your .wav file into a sample slot and then proceed from there. While this is disappointing it is understandable as all instruments that are loaded into the sequencer must be loaded in as mono as well. This is keeping with the traditional nature of the program. Milkytracker does offer you the ability to choose which channel from your file you would like to import though and you can even mix the stereo file into mono if you choose. Users will be glad to know though that on the whole,Milkytracker does do a rather good job of loading modern samples. Audio quality was preserved nicely from the 16-bit audio wave. I even attempted to covert the same audio samples from 16-bit to 8-bit. The conversion process was extremely fast taking only a couple of seconds even when I tested an audio file over two minutes long. I will admit though that I did not hear the drastic difference in audio quality that I was expecting to hear. Whether that is a good or bad thing depends on what you want to get out of the conversion, but if you are looking for your percussion to magically get downgraded to 8-bit magic, that simply is not going to happen.

The rest of the audio editor was surprisingly robust for a tracker and is strengthened by the fact that users can now right click to access additional contextual menus. A right click now will bring up features such as cut, copy, paste and mix-paste which appear to somehow blend the paste into the audio.

There are even some mix/mastering types of features available such as normalization, cross-fade, smoothing (appears as some sort of compression?), re-sampling, and 3-band and 10-band EQ . On the whole the sample editing capabilities of the tracker are extremely impressive and should provide most users out there just about everything they need to edit samples.

Going one step further however is Milkytracker’s ability to draw your own waveforms in or to have the software auto generator common waveforms such as sine, saw, noise and more. The only real problem I found with the sample editor is that there is a lack of documentation on how to create and draw your own waveforms. The manual clearly states that it can be done, however there is no clear explanation as to how to achieve any useful sound out of this process. I was unable to really achieve anything that sounded beyond a simple sine wave. Needless to say however, the process is there and available.

Once you get your mind around the sample editing and creation the process of creating a track from there on out is rather straight forward. You simply need to select the instrument for the track you want to use and then either type in the notes or musically input them. The process of adding additional tracking types of effects to the melody from there is only a matter of typing in the correct parameter. There is a full list of parameters you can do in the manual, but some of the most common used include portamento and vibrato. The mathematical approach to music creation through the use of a tracker I find on the whole lends itself extremely well to IDM and glitch style percussion. Added to the fact that trackers on the whole have the best interface for applying sample and step accurate effects make it extremely good for that style of music.

Final Thoughts

Trackers are an interesting breed of music creation program. In many respects they are a dying breed that is arcane in its methods, but there is still an extremely devoted following to them on the internet. While some developers have decided to take the tracker into the realm of modern music production, others like Milkytracker are a prime example of a traditional tracker sticking to its roots and doing it well. Milkytracker is perhaps the most stable and feature complete “classic” tracker around on the internet. It hits on all of the bases that a 2nd generation tracker should while still adding in subtle features that a modern computer user would expect from their software; namely .wav export and right click contextual menus. The biggest downfall to Milkytracker at this point is not in the software itself, but rather the documentation for the software. Trackers are undoubtly hard to use. That fact is on exacerbated by the relative ease of other music creation software on the market. The manual forMilkytracker at this point is extremely sparse and it does not present any sort of real walkthrough description for a new user to trackers on how to use the software. There is pretty much no documentation that helps a user get started in the tracker world and they are pretty much left to fend for themselves. I myself for example have started with trackers in their 3rd generation with programs like Buzz Tracker and Psycle. The difference in workflow alone from these “modern trackers” compared to Milkytracker is tremendous and it took be a good several weeks to grasp my head around how it works, even when I am comfortable with using hex numbers and so forth.

Perhaps the developer is targeting the tracker for the tried and true community; the diehards that have been there for years. If that is the case it is too bad, because the potential for trackers is growing with the introduction of more capable mobile platforms. Milkytracker is an excellent music creation software would find its home nicely on anything from a netbook, to an iPhone to a PC. The free price is also extremely attractive for the young bedroom artist who is perhaps just getting into messing around with audio production on their computer. The initial shock though of opening the program and seeing a wall of dots and numbers is a quick turn off to most users. The developer could take some steps to help ease that barrier of entry to develop the community as the whole, because the way I see it, Milkytracker right now is the front runner for preserving and maintaining that aspect of the music creation world. It has a place and while it certainly is not for everyone, it should be accessible to everyone.

Summary

Pros:

  • Classic tracker interface and workflow
  • Feature complete
  • Loads just about every format from the tracker era.
  • Takes advantage of modern computing (i.e. ASIO, .wav export, right mouse clicks)
  • Runs on just about any platform
  • Customizable interface

Cons:

  • Lacks proper documentation
  • Expanded midi support would be welcome

System Requirements:

  • Can run on anything that can turn on.
    • AmigaOS 4
    • Mac OS X Universal & G3 compatible
    • Microsoft Windows ANSI (9x & Me)
    • Microsoft Windows CE/Mobile (ARM, MIPS, x86)
    • Microsoft Windows Unicode (NT, 200x, XP & Vista)
    • Arch Linux
      • i686 package
      • Debian
      • Enlisy
      • Fedora  8 & 9
      • Rawhide
      • FreeBSD
      • Gentoo
      • OpenBSD
      • pkgsrc (multiplatform, native to NetBSD and DragonflyBSD)
      • SUSE
      • Ubuntu Source

Price:

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