Presonus is a company that for years has prided itself as being one of the best mid-level audio equipment manufacturers around. They have long been known for producing some quality audio interfaces and pre-amps and generally dominate that sector of the market along with Motu. It would seem logical then that Presonus would want to get into the DAW space considering how important and integrated an audio interface and the DAW can become these days. The question is of course, did they pull it off?

What is Presonus Studio One?

Studio One is Presonus’ first foray into the digital audio workstation market. Studio One is full featured DAW and comes packed with several built in plugins, a full complement of MIDI features and all of the multi-track recording and sequencing that you would come to expect out of a DAW in this price range. Studio One PRO is priced $400 in the U.S. and comes with not only the DAW package, but also with a mastering suite. The DAW side of the software alone will not be for retail sale and will instead be packaged into bundles with Presonus’ audio hardware.

On the outset Studio One has a lot going for it. It is a full featured DAW and it is well polished. In fact it demonstrates much of the maturity that we see in several others DAW’s and includes as I mentioned before the mastering suite, a 64-bit compatible version, Mac and Windows installation options and a robust audio engine. Presonus has even gone as so far to design the interface in the same color and design scheme that is seen on most of its hardware. As you can see in the picture, the interface is based around a darker color palate with blues and silvers. It is very easy on the eyes, but still contrasting enough to easily identify elements within the UI design.

Workflow and Interface

Launch Screen

Studio One - Launch

When you first launch Studio One you will be greeted with a launch portal screen that appears to be becoming more popular in DAW’s these days. This launch screen allows you the option to select whether you want to create a new song or create a new project. Projects are what Presonus is defining as your mastering tracks. The terminology is rather confusing to be honest and there is not a place that readily defines what the differences are between the two options from the outset. Naturally most musicians would want to start out selecting the song option.

Also prominently displayed on the launch screen are three very useful columns of information. On the left you have your most recent files, in the center you have your audio/midi hardware information and artist profile and on the right you have a “news” feed from Presonus. The entire interface is rather well thought out but does have a distinct “Windows feel” to it, despite the shading and gradient textures used. The heavy use of these gradients also does take a toll on your system resources as the launch of the program takes up to thirty seconds to launch, presumably because it needs to pull in the latest news information as well as launch the detailed UI. I also question the usefulness of the news column in the long term. While it serves as a nice information section, is it really needed when the real purpose of the software is to create music? I am curious if users would utilize it in the long term and questions as to why an email from Presonus with news wouldn’t be more useful?

Now before you can begin creating music you need to authorize the software. Unfortunately the authorization process is not as simple as typing in your registration key. Presonus requires you to setup an online account on their website during the authorization process and link your software and registration key to this account. This is a time consuming and rather annoying process and personally I don’t see why it is needed. I can understand the concerns Presonus might have regarding piracy, but at the end of the day piracy is going to happen and there is no point in annoying the paying customers. Presonus is fighting an uphill battle in the DAW market right off the bat so they need to win customers over by making things as easy as possible.

Working with the Interface

Studio One - general options

Now if you have made it through the launch screen and registration process you then move on to setup options and launching of a new song. The setup of an audio interface is a very straight forward process, especially if you have a Presonus device. The rest of the setup for midi devices, sample library locations, etc. is self explanatory and very simple.

Studio One - New Song

Moving on to the song section, when you first create a track you are presented a template selection screen similar to what Garageband uses, only it is not as well done. You will notice from the screen shot that the template screen is focused on mixer routings for Presonus audio interfaces. There are a few other basic audio setups basic instrument setups but on the whole the entire template screen just doesn’t appear as polished as what some other software is doing and in fact it can be rather confusing. Wouldn’t it make more sense for the software to automatically detect your track routings when you setup the audio interface, especially if you are using a Presonus interface? It also would have been nice if Presonus could have at least provided templates for other popular interfaces such as those from Motu or M-Audio.

Studio One - Main Screen Blank

When a new song is launched you are presented with a standard tracking window with transport controls, pattern editing, etc. On the bottom right corner of your screen you will find the three buttons that you will probably be using most often during your composing time within Studio One. The “Edit” window opens up a piano roll screen and the instrument’s or sample’s parameters. The “Mix” window brings you to the software’s mixing desk and the “Browse” window opens up your library for instruments and samples. The entire setup is very standardized and doesn’t bring anything new to the table. In many respects it is using the workflow that many other DAW’s have used for years and it is sticking to that formula. Adding instruments, samples, loops or a Rewire device is as simple as dragging and dropping from the browser library into the tracking window. The appropriate audio track for the most part is automatically created, but if you want to use one shot samples, you will have to load up a plug-in first before dragging the samples over.

Studio One - Automation

Once you load up an instrument editing it is super simple. Simply double click the track and the piano roll editor instantly pops up. The piano roll in Studio One is a competent system that truth be told has a rather Cubase feel to it. Again it gets the job done, but doesn’t present the user with any ground breaking features except perhaps one. Presonus has decided to include an interesting twist in automation within Studio One actually confused me at first. In addition to standard track automation, which can be accessed in the main tracking window via a dropdown under the track, an additional set of two “mini” tracks of automation options for velocity, automation, and panning can be found underneath the piano roll. Now this option can actually be quite confusing for users. The automation within this section is automation assigned per the pattern and not necessarily the track. Presonus calls this “Instrument Part Automation” and the idea behind it is that each pattern has its own automation that can move with it regardless of how you arrange the patterns and tracks. The idea is a fantastic one, but the implementation for me personally was too clunky and confusing. It was not always clear what automation is doing what. It would have been much more efficient if the instrument part automation could have been integrated and displayed in line with the track automation in the sequencing window.

Mixing Window

Studio One - Effects

Now that the basic idea of how to create some tracks is down, the next logical step that one would want to take in a composition is add effects and work on mixing parameters. As appears to be evident thus far in Studio One’s design, the basics of the mixing console are fairly easy to access and implement. The console on its face has a standard interface similar to that of a traditional analog console. Each audio track has a channel which can be supplemented by send buses and effects. From there on out though the console can get fairly complicated very quickly. Plug-in instruments are not clearly represented or distinguished from their sample counterparts. This is a travesty unfortunately because it is mostly likely the case that the majority of potential users for the software will be software based musicians. As soon as effects get into the fray the console interface becomes increasingly more complex and it seems that the complexity is mostly due to a design choice on Presonus’ part. When expanding the console to try to access effect inserts and sends, the effects channels expand next to the audio channel or above it. This seems counter intuitive to how many other consoles operate with the effects sitting below the channel strip. This is largely just a cosmetic issue, but in terms of workflow, musicians who are used to one process may find this one confusing. Overall the console mixing window comes across as a fairly daunting and intimidating section of the software that I believe will be the roadblock to many people using the software. What Presonus has developed is a rather full featured and flexible mixing setup, but the complexity gets in the way of the basic functionality that 90% of musicians will need most of the time.

Built in Instruments

Studio One ships with four basic instruments in the package. Unfortunately the instrument offerings are very sparse and the ones included are mediocre at best. Many other DAW packages out there offer much better built in plug-in libraries. Even the smaller companies have deals that package in free 3rd party plug-ins to at least get the user going. Presonus does neither and unfortunately presents the user which a setup that does not really entice them to dig deeper with the software.

Impact

Studio One - Impact

Impact is a 4×4 pad MPC style drummachine that will work nicely with any drumpad controller. It is a simple instrument, but accomplishes exactly what it needs to do. In fact more DAW’s should ship with basic plugins such as this with the prevalence of pad controllers now in so many bedroom studios.

Mojito

Studio One - Mojito

Mojito is a simple one oscillator synthesizer and unfortunately not much more than that. Of the four instruments that are packed into Studio One this one is the most disappointing. These days a DAW needs to ship with a solid virtual analog “bread and butter” type synth that can get someone up and running. It is understandable that they are not offering something akin to what Logic Pro or Cubase offers, but when FL Studio ships with the 3xOSC which can on its own right create great sounding leads, Presonus needs to step up to the plate.

Presence

Studio One - Presence

Presence is a simple sample format player. Presonus calls them “Sound Sets” and it is unclear at this time if they plan to sell these sets or not. In all seriousness though it is a glorified soundfont player and not much more than that. Useful, but not as useful as it could have been.

Sample One

Studio One - Sample One

Lastly for the built in instruments is a basic sample playback instrument. It would not go as so far to call it a sampler as it cannot do multi-samples and cannot even edit samples.

Final Thoughts

Final thoughts on the Presonus Studio One are mixed. On the whole there is a good foundation here for a new DAW. Unfortunately though Presonus is not doing enough within the software to really sell the user on it and some of the design choices with regards to workflow could be major turn offs for its potential user base, namely new musicians/producers. Studio One for the most part seems to be getting in its own way and there are too many clicks and menu navigations to get to what you want to. The mixing interface, perhaps one of the most important sections of the software, is just too cumbersome for most users to efficiently navigate into. The software is also severely lacking on the plug-in front. Cheaper DAWs on the market offer more and better built in plug-ins. Cheaper DAWs on the market even offer free third party plug-ins pre-packed. Whatever the case may be, Presonus let the ball drop. They need to offer more to the user to at least give the perception of value and it is inexcusable to not offer a core functional sampler or synthesizer in a DAW these days. When it comes down to it in the end, Presonus is just not offering the value for the money that other entry level DAW manufacturers are offering.

Summary

Pros

  • Good tracking/sequencer interface
  • Excellent integration with Presonus audio interfaces
  • Competent DAW for musicians
  • Deep mixing console if you have the patience for it.
  • Useful launch screen
  • Mastering suite in “Pro” useful for basic purposes
  • Windows & Mac OS X support

Cons

  • Slow load times
  • Too many clicks to do most tasks.
  • Interface feels “heavy” in response to user
  • No QWERTY keyboard support for musical typing
  • Audio routing for non-Presonus interfaces is confusing.
  • Confusing interface with automation and mixing
  • Included instruments are poor.
  • Monopolized audio output on Windows Vista machine

System Requirements

Macintosh

  • Mac OS X 10.4.11 or Mac OS X 10.5.2 or higher
  • Minimum:
    • PowerPC G4 1.25 GHz or Intel Core Solo 1.5 GHz processor
    • 1 GB RAM
  • Recommended:
    • PowerPC G5 or better or Intel Core Duo or Intel Xeon processor or better
    • 2 GB or more RAM

Windows PC

  • Windows XP or Vista
  • Minimum:
    • Intel Pentium 4 1.6 GHz processor or AMD Athlon 64 (Turion)
    • 1 GB RAM
  • Recommended:
    • Intel Pentium 4 2.8 GHz EM64T or better or AMD Athlon 64 3000+ or better
    • 2 GB or more RAM

Tested on

  • Windows Vista
    • Dell Dimension DXP061 32-bit
    • Intel Core 2 Duo: 2.4 Ghz
    • 2GB Ram
  • Mac OS X 10.5.6
    • Macbook
    • Intel Core Duo 2.0 Ghz
    • 2GB Ram

Price

$399
http://www.Presonus.com

The popularity of Pioneer’s CDJ-1000′s is hard to argue. They have pretty much become the CD-deck standard for DJ’ing as the Technic SL-1200′s have for vinyl. Pioneer has announced the next lineup of its popular CD decks with the CDJ-2000. This new deck features a 480×234 LCD screen and can access media directly from SD cards or USB sticks. Even cooler is that up to four CDJ-2000′s can share a single media card or USB stick with a “Pro Link” option. Price is rather steep though coming in at $2,150.  Ouch..

Also avalible is a CDJ-900 without the LCD screent

Features:

Analyze

  • Beats Per Minute (BPM) Data – BPM / Tempo information for each song is identified and processed into rekordbox for use by the DJ in preparing and performing a set.
  • Waveform Data – The waveform of each song is identified and then displayed on the bottom screen for quick data visualization and for use with the needle search function on the CDJ-2000 turntable.

Customize:

  • Tag Info & Artwork – Edit and customize the file information to performance needs.
  • Hot Cues, Cue Points, and Loops – Prepare and customize cues and loops as well as create and manage hot cue banks.
  • Playlists – Create, edit and manage customized playlists for various performances.
  • Beatgrid – Utilizing the new Quantizing feature, cue points and loops can be set perfectly on-beat. The Quantize feature ensures cue points are set accurately and automatically, correcting and synching beats during manual looping or a real-time cueing, preventing off beat mistakes.
  • Users can then transfer analyzed music files to their preferred storage media and play them directly from the new CDJ turntables. The software offers song information that can be viewed easily during performances on the CDJs’ large displays to quickly search and access content by genre, title, BPM, etc. Also, as analyzed tracks are played through the CDJ products, the turntables automatically create and save a play history enabling users to review past performances on their PCs.

Pro DJ Link

  • The new turntables feature Pioneer’s Pro DJ Link that enables up to four CDJ-2000/900s to be connected via the Link Port to share a single music source, whether it is a hard drive, USB and/or SD memory card. Once linked, users have the ability to quickly find, display and choose the music file from a connected source through the CDJ’s built-in display and control knobs. A quick turn of the knob lets users scroll through created files and folders and a push of the knob confirms the song choice.

Advanced Connectivity

  • The new turntables feature a 24-bit/48 kHz sound card and HID and MIDI control compatibility via USB port. Up to 35 controls on the surface of each player can be used to trigger other devices, such as DJ effecters and software by way of HID and/or MIDI.
  • The HID controls were implemented into the players for superior interfacing with software, faster communication speed over MIDI, audio/visual streaming and two-way information on displays. HID enables easy, precise and native control of DVS systems such as Serato™ Scratch Live, Native Instruments’ Traktor series and MixVibes Cross2 without the need for time-coded discs.

CDJ-2000 Enhancements

  • LCD panel and Graphic User Interface – The flagship CDJ-2000 features a large WQVGA 6.1-inch full-color 480 x 234 LCD panel for displaying song titles and jacket art as well as detailed track information so DJs can select songs at a glance. The wave data of each song is also illustrated on screen, showing high and low amplitude to further assist DJs.
  • Needle Search – Helps DJs instantaneously get to a specific part of a song with a simple touch of the Needle Search pad. Found directly below the CDJ-2000’s high resolution LCD panel, the touchpad lets the DJ “place the needle” and jump quickly to a specific part of a music track.
  • Jog Dial – Adjustments for tension were enhanced from previous models allowing the DJ to further customize the feel of the jog dial from a light to heavy sensitivity. Four illuminated areas on the sides of the Jog Dial aid the DJ in finding the desired spot on the plate in dim lighting environments.

CDJ-900 Enhancements

  • Slip Mode – When activated, Slip Mode silently continues song playback during a loop, reverse or scratch and continues audible playback at the exact time when the loop, reverse or scratch is ended creating smoother transitions.
  • Advanced Auto Beat Loop – The CDJ-900 generates a four-beat loop at a touch of a button creating a customized sound to provide more time for DJs to blend in transitioning music.

via Engadget.com

Aviary, the makers of popular online image and vector editing tools has announced a new product to its lineup called Myna. Myna is a multi-track recording software akin to Garageband or Reaper. In fact the transport windows even act the same was as Garageband. It doesn’t support plugins, but it has all of the basic audio editing and multi-tracking tools one would expect from a piece of software like this like cut, paste, trim, automation and the like.

The effects section is rather slim pickings with only four slots available per track. It features the basics like phaser, flanger, ParaEQ, etc. but doesn’t appear to have a master effects channel

A test in Google Chrome with the interface is amazingly fast for a web application and was built using Flash. You can try the software for free at Aviary’s website. Overall it looks like a solid first start for a web based DAW like this and the foundation is there. Now lets just see if they can take it somewhere to begin to compete with desktop apps.

Features:

Powerful Clip Editing
Trim, Loop, Stretch and Reverse your audio clips, width editable loop points, and interactive time stretch capabilities.

Automation
Easily add fade-ins, fade-outs, pan from left to right, and modify gain over time, with editable control points.

Effects
Add non-destructive effects to your audio clips including Pitch Change, Reverb, Delay, Parametric EQ, and more.

Import / Export
Import your own audio files, or search one of our provided libraries. Mix it down and export directly to your desktop or publish back to your account.

Share and learn
Collaborate with other users. Follow step-by-step tutorials to learn new skills.

via Mashable

Novation has just announced keyboard versions of its popular Nocturn midi controller series. This move looks to be an attempt to reposition their product line as Remote SL series comes in higher end with the built in LCD screen and the Nocturn series coming in below that without the LCD features. From the photos the product looks super slick though, lets hope the build quality is equally as good as the looks. This makes you wonder though where their XIO and X-Station synths fall in line for their product line.

Quote:

High quality professional keyboard
Velocity-sensitive, keyboard from Fatar, with assignable after-touch. The Nocturn Keyboard feels like playing an instrument rather than a computer peripheral.

Illuminated controls provide instant visual feedback
Brightly lit 11 segment LED rings around the eight smooth encoders, and backlit buttons throughout provide instant visual feedback for every physical control.

Touch-sensitive encoders
All 8 oversized encoders are touch sensitive, bringing up mapping information and allowing you to ‘touch’ in automation data on DAW’s with a ‘touch’ mode.

Automap control Software
Allows you to instantly ‘learn’ controllers to plug-ins. The GUI graphically displays Nocturn Keyboard’s control surface on your computer monitor, enabling you to see exactly what is assigned to what, without using a tiny LCD screen.

8 Velocity-sensitive drumpads
Nocturn Keyboard features 8 ‘softfeel’ velocity sensitive drum pads. These can do more than just trigger notes and sketch drum patterns, all can be assigned to control software parameters.

Total of 33 MIDI assignable controls
• 8 trigger pads, 8 dials, 14 buttons, modulation wheel. Sustain and expression pedal control can also be added.

Speed Dial
The 9th encoder is a unique ‘Speed Dial’ which allows you to instantly change the value of any parameter the cursor is pointing at, with no assignment needed whatsoever.

USB Powered
Nocturn Keyboard is powered by USB saving valuable plug sockets. It can also be powered down without being unplugged, preserving battery power in laptops.

More details can be found on the website: http://us.novationmusic.com/products/midi_controller/nocturn_keyboard

Here a question I have been asking myself over the past couple of months. For years the artist homepage has been the home base, the go to spot for people to find the latest information on their favorite artists. I myself have spent countless hours slaving our homepage design trying to find the right idea and concept that just worked for me and my music. When it is all said and done though does a homepage even matter anymore? The internet has matured a tremendous amount in just the past five years. Search has become the lingua franca so finding an artist has become more easy than ever.

When Myspace stormed onto the scene several years ago bringing with it the social ecosystem design for bands, it in some respects changed everything. The dichotomy of information changed from the listener seeking out the artist to instead the artist almost seeking out the listener. In the social networking ecosystem the information that the artist puts out is pushed to the user. There also seems to develop the insatiable need to get as many followers/fans/friends as possible regardless of how valuable they truly are. This is something that just was never really feasible with a traditional website.  I myself have seen more traffic for my music with a blog style website than a traditional one, but even a blog to many extents is to slow these days.

There are now more social networking websites designed around music than ever before. Myspace is no longer the dominate player and arguably might not even be the best player if it was not for the fact of its large user base. Even complicating matters even more, services like Twitter are changing the game once again as they act as a platform to deliver information rather then a service. We are beginning to see services fold over onto each other as as post on to Virb for example can automatically update a band’s pages at Myspace, Twitter, Facebook and others. When people are actively spending their time on other services and not even necessarily visiting the websites of these services, does it not make sense to push our presence as musicians onto these services?

I guess that circles me back around to my original question. Is a homepage still needed? With the pervasiveness of all of these social networks that people presumably want to be a part off why would someone want to participate in the isolated island that a single band’s page could offer? Certainly if the band is big enough they could support their own social ecosystem around themselves, but for most of us that just isn’t possible. One argument could certainly be made towards the permanence that homepage offers. With the development of so many social platforms there are bound to be casualties in the process. Does an artist want to truly invest their time into updating all of these sites and at the same  time what if they choose the wrong one, it goes belly up and much of their fan base, music and contacts are lost?  Is the homepage relegated largely to operating as a portal for people to then branch out to the latest social network?

Lets her some comments and thoughts from musicians out there. Many of you that I see don’t have webpages. Those that do, how does your traffic and listens compare to what you get on a social network?

recordpackage

Propellerheads just a few months ago annouced Record, their new recording platform to compliment Reason. For the past month they have been hosting Beta testers and just this past week Record hass officially been released for sale.

Propellerhead Record is available to registered Reason owners, non-Reason owners, and as a Record/Reason bundle for $149, $299, and $629 . Curious to see how this pricing breakdown resonates with users in the next few months.

Propellerheads.se

GiantScreenshotFL9MirroredMini

Reading in the pipeline that FL Studio 9 has just been released. On 09/09/09 no less

Key New Features and Changes

FL Studio:

  • Sidechaining – The FL Studio Mixer ‘Track Send’ now has an additional ‘Sidechain’ mode to support multiple-input mixer plugins.
  • Multi-core CPU (Hyperthreading) – Improved multithreaded generator & added multithreaded effects processing.
  • Multiple controllers – Can now control multiple independent instrument channels, assigned by MIDI number.
  • New volatile linking feature.
  • Wrapper – Aligned tick lengths checkbox for greater plugin compatibility.

Revised Playlist:

  • Playlist track naming & icon – Tools for better song organization.
  • Playlist track mute controls.

Piano roll:

  • Riff machine – Automatic sequence generator tool.
  • Note Grouping – New feature (works on selecting, moving, resizing, deletion, muting, shifting using mouse-wheel).

Mixer:

  • More tracks – Now has 99 Insert tracks (up from 64).
  • Multi-core CPU support – Added ‘multithreaded mixer’ tracks processing for improved multi-core performance.

New Plugins:

  • Autogun (free) – Sonic adventure, Based on Ogun.
  • Ogun (demo)- Additive metal simulation synthesizer.
  • Gross Beat (demo) – Real-time, audio-stream playback, pitch, position and volume manipulation effect.
  • Stereo Shaper (free) – Mid / Side stereo processing.
  • Vocodex – The last word in vocoders (free with Producer Edition).

Revised Plugins:

  • SimSynth Live, DrumSynth Live, DX-10, WASP and WASP XT are now included in FL Studio (Fruity edition upwards).
  • Fruity Reeverb 2 – Added Mid vs Side input signal processing.
  • Fruity Wrapper – Now supports multiple inputs/outputs (free).
  • Wavecandy – Visualization & analysis tools (free).
  • Fruity Limiter – Compressor section now has sidechaining (free).

Browser:

  • Presets – Drop effect presets onto mixer tracks & channels, mixer track presets onto effect slots and channels, channel & generator presets onto mixer tracks & effect slots.
  • Windows file shell menu – Available from Browser (right-click) item menu

And this is only a handful, full list can be found here: http://flstudio.image-line.com/documents/history.html

Nice job Imageline

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